In recent days, we have hit a huge milestone: we managed to get all the backing necessary to make the game. You all deserve a very big thank you for that. We are grateful that you decided our game was worth it.
But it’s not over yet! We still have three days of the campaign left, so we’ve updated our stretch goals: if we get a bit more money, we will be able to make a few nice improvements to the game.
We are also going to tell you a bit more about the White Army.
The White Army consists of a wide spectrum of people: from old-school Imperial loyalists to the liberal middle class and professional soldiers. In the game, they are represented by forces commanded by the self-appointed ruler of all Russia, Admiral Kolchak.
The White Army was the main force standing against the Bolshevik rule over Russia and trying mainly to overthrow them - even though they weren’t always exactly united about that. This fragmentation was one of the main causes of their defeat.
The Civil War, however, has brought many changes. Many Imperial officers joined the White Army, but some did choose the Red revolution, which needed seasoned military professionals. In the game, the Reds will be able to recruit White Army soldiers and vice versa - unlike the Legionnaires, who cannot cooperate with the Reds at all.
The disunited White Army groups in our game and its snowy Siberian foothills can be led by Captain Konovalov or the mysterious O.
Captain Konovalov is a master of tactical retreats and strategy. He can use his supplies to create cost-effective traps that wound everyone that comes to a Plot, in order to deter others and pick the best battlefields.
The mysterious O. is the game's éminence grise. You don’t need to know her; what’s in a name? Actions speak the loudest. O. is a White Army intelligence officer. She works in secret, and so do all the characters she recruits. All healthy characters under O.’s command are so stealthy that they always act as if it was night in the game: you keep all your character cards face down and others have no idea who you deploy where. Other commanders can only do that when it is night in the game. This leaves all the other factions unaware of what O. is planning. And that is not all! You don’t need to know anything about O., but she wants to know everything. And she is so persuasive that she will find out. Once a round, she can take a look at the action cards in any player’s hand.
The White Army is fragmented, and they have no unique ability in common. They do have a lot of characters from two unique groups: doctors and characters specialized in hand-to-hand combat. It is clear how doctors, members of the bourgeoisie hated by the Reds, can be useful. Some old Imperial officers, Cossacks, and even Kazakhs can also charge forward and assault the enemy, which makes every deployment a risky venture, balancing on the edge between striking at the enemy and getting wounded. That naturally makes the doctors come in handy quite a lot...