Eleven days to the end of our campaign for the board game LEGION: SIBERIAN JOURNEY!
What’s still coming? Updated rules, new graphic art, a gameplay video, and a few surprises.
Now it’s time to go through our fractions.
THE RED ARMY
What will you experience if you choose to play for the Reds?
Slightly different goals in the game and very different tools to achieve them.
The Red Army is leading the country through a bloody revolution and trying to upend and overthrow the old regime. They are approaching the small Siberian territory that is the setting of our game from the west.
Every fractions has slightly different goals in the story. The legionnaires are trying to reconnect with the main body of their troops; the Reds and the Whites are trying to get control over as much land as they can, and the warlord commanders want to get respect, either by maintaining order or by sowing chaos all around.
All that is represented in the game by victory points: whoever got the most points managed to achieve their goals best.
Each fraction can choose out of two commanders. Those have different approaches and abilities. Let’s introduce them
The Reds give you a choice between Commissars Raskolnikov and Polzin.
Comissar Polzin is a drafting specialist. Once every round, as part of the Auction, he can spend 3 resources to draft a random character from the pack into their fraction. Alternatively, he can sacrifice one of his characters to replace it by a new one from the pack. Somebody stops being useful? They’ll be replaced by a random new recruit. We need more soldiers? No problem. Polzin will make sure you are never short for characters to send to plots!
And what about Commissar Raskolnikov? He is infamous in Siberia for his brutality. If his squad loses at a plot, they will at least wound their more successful rivals. His main tactic is fear and real Red terror.
As Raskolnikov and Polzin, you will regularly need to draft characters into the Red Army fraction. Anybody is welcome. Except for legionnaires! Those would never work with the Reds, not for all the tea in China. Or should we rather say “not for all the food, drink, and jewellery in Siberia”?
And what else is typical for the Red Army?
Some Red characters have a special, Red-only ability: comradery. Comrades can go to plots that already contain another Red character, regardless of whether they have the necessary abilities for it. This gives more flexibility to the Reds, but it also requires collaboration. Their fraction contains a few extremely competent characters, as well as a number of less talented comrades who need to follow the example of others.